![diablo 2 median xl ultimative dual wield barbarian build diablo 2 median xl ultimative dual wield barbarian build](https://i.imgur.com/Jbt2KBv.jpg)
- Diablo 2 median xl ultimative dual wield barbarian build how to#
- Diablo 2 median xl ultimative dual wield barbarian build full#
- Diablo 2 median xl ultimative dual wield barbarian build free#
In the first few levels, just grab 1pt Lion Stance with Earthquake and follow the skillplan below until you're able to access your main skills (Wolf Stance/Fortress). Passive that grants avoid while standing still and gives faster hit recovery.īuff that releases periodical Thunderslam stun novas. Passive that gives a huge amount of base block and faster block rate, as well as some Deadly Strike and applied magic dmg to the barb's ranged skills. Passive that gives large amounts of defense per rune socketed - re-equip items after death to enable buff properly. Passive that largely increases stance radius and can teleport the barbarian and minions to the target enemy. Summon an ancient nephalem spirit that can cast Bloodlust on attack to boost the party's damage.īuff that grants Strength Factor and increased Mana Regeneration, as well as a lot of summoned spirit buffs to life and damage. While active, increases physical damage, hit recovery speed, run/walk speed, attack speed, and gives Crushing Blow. While active, largely increases mana and life regeneration at the cost of attack speed. While active, largely increases defense and %DR. Passive skill that gives a huge amount of % All Attributes. Passive skill that gives a huge defense, physical damage, and cast rate buff when you're within a range of any of your wolves of summoned spirits. Summons a ring of guard towers that shoot streams of arrows at a common target. Increases max life, attack speed, and enables +1 max all skills per 4 points.
![diablo 2 median xl ultimative dual wield barbarian build diablo 2 median xl ultimative dual wield barbarian build](https://i.ytimg.com/vi/feLDoEMPCKw/maxresdefault.jpg)
Summons untargetable wolves that enable the Spirit Guide buff and apply Doom to enemies. Releases a shockwave of debris from a melee swing. Jump to Early Charms and Mid-Game Contentīuff that increases attack speed and all damage types. Not extremely fast farmer in early stages, but towards later game (25 charms, 300+ signets, endgame skill plan), it's pretty quick.
![diablo 2 median xl ultimative dual wield barbarian build diablo 2 median xl ultimative dual wield barbarian build](https://i.ytimg.com/vi/ZEsVD4lDDbo/hqdefault.jpg)
Needs lots of AC's in the beginning for self and merc. Slightly slower than other steamrolling barb characters. TU gear can comfortably do a large portion of the charms. Sturdy character (max block eventually, good defense, decent %DR). Fortress is intended as a single-target skill (all arrows target the same enemy), but it can also work for area effect damage once you stack them.
Diablo 2 median xl ultimative dual wield barbarian build full#
If you don't mind waves of arrows and so many towers on your screen that sometimes your character isn't even visible (is that a bad thing to have full screen DPS application?), I'd suggest taking a look at this setup. This guide will not be as quick to clear all content, but it is unique and it works.
Diablo 2 median xl ultimative dual wield barbarian build free#
If you're still confused after reading the changelog and the information provided in this guide, then feel free to post your questions and comments.
Diablo 2 median xl ultimative dual wield barbarian build how to#
Majority of the damage output will come from physical weapon damage along with a 100% conversion of physical damage to fire damage in later parts of the game after this nomad discovers how to create fire (tldr, more physical damage is best).Ĭonsult the patch notes if you get confused about new areas or boss names. This guide will focus on a barbarian using a non-traditional weapon setup - a traveling nomad barbarian with trusty wolves - to utilize high amounts of dexterity for block, defense, and attack rating, while boosting damage with the inherent dexterity bonus applied on javelins. However, this build laughs at that and aims to use it as a co-main skill instead of just a support to another main melee attack. Flash forward to the present, and we have a balanced and timered skill, most often used as a support skill. In the past, there has been a lot of discussion of the Fortress skill, and a lot of memes about the Earthquake skill (truthfully, towards the end of Destruction, it still is a meme, but it's functional!) If anyone remembers way back when, you had a timerless Fortress and it was extremely strong.